Stylized Chest
Created to learn the sculpting/handpainted workflow.
I started out blocking out the base mesh in 3dsMax. Subdivide as needed to for similar polygon density for the import into Mudbox. I sculpt in Mudbox and then decimate 2 versions in Mesh lab; one for use to created the LowPoly cage and one for the bakes later. I import into 3dsMax, create the LowPoly mesh, test bake, Lay out the UV's in Max once I have minimized errors. Bake out the maps I will be using in Max. Do a base paint in Mudbox, and finish up in Photoshop.
The chest is shown in Max's viewport at 1096tris using 512^2 Diffuse, Normal and Specular map.
View on Sketchfab
I started out blocking out the base mesh in 3dsMax. Subdivide as needed to for similar polygon density for the import into Mudbox. I sculpt in Mudbox and then decimate 2 versions in Mesh lab; one for use to created the LowPoly cage and one for the bakes later. I import into 3dsMax, create the LowPoly mesh, test bake, Lay out the UV's in Max once I have minimized errors. Bake out the maps I will be using in Max. Do a base paint in Mudbox, and finish up in Photoshop.
The chest is shown in Max's viewport at 1096tris using 512^2 Diffuse, Normal and Specular map.
View on Sketchfab
Sculpted in Mudbox.