T. Stephen Warnke
3d Environment Artist
[email protected]
Skills
-Environmental modeling
-Prop creation
-Texturing
-Familiar with current-gen techniques; Baking normal maps from high to low poly models, vertex blending and shading
-Creating modular assets
Software:
-3dsMax
-UDK
-Photoshop
-Mudbox
-xNormal
-Unity3d
Education:
Graduated with an Associates in Applied Science in
Simulation and Game Development, Central Piedmont Community College, Charlotte, NC
Attended University of Hartford's BFA program
West Hartford, CT
Awards
SGD Student Excellence Certificate
Deviant Art Daily Deviation for 8/26/2012
2006 TIME Magazine's Person of the Year
-Environmental modeling
-Prop creation
-Texturing
-Familiar with current-gen techniques; Baking normal maps from high to low poly models, vertex blending and shading
-Creating modular assets
Software:
-3dsMax
-UDK
-Photoshop
-Mudbox
-xNormal
-Unity3d
Education:
Graduated with an Associates in Applied Science in
Simulation and Game Development, Central Piedmont Community College, Charlotte, NC
Attended University of Hartford's BFA program
West Hartford, CT
Awards
SGD Student Excellence Certificate
Deviant Art Daily Deviation for 8/26/2012
2006 TIME Magazine's Person of the Year