Deus Ex:Human Revolution Corridor
This scene was created based on concept art from Deus Ex: Human Revolution by Eric Gagnon. It is rendered in UDK. I created the scene to learn nDo2 and dDo. I am also pushing the amount of reuse I could get out of the textures. Currently, the scene uses a 1024^2 Diffuse, Normal, Self Illumination and Specular for the wall and floor panels and a 256^2 Diffuse, Normal and Specular maps piping/wires. With a 512^2 diffuse only for the decals. All models, textures, and renders were created by me.
Texture shown in 3ds Max with Xoliul 2 Shader. 1024^2 and a 256^2